A Discrete-Event Network Simulator
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arp-l3-protocol.h
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/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
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/*
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* Copyright (c) 2006 INRIA
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation;
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
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*/
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#ifndef ARP_L3_PROTOCOL_H
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#define ARP_L3_PROTOCOL_H
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#include <list>
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#include "ns3/ipv4-address.h"
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#include "ns3/net-device.h"
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#include "ns3/address.h"
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#include "ns3/ptr.h"
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#include "ns3/traced-callback.h"
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namespace
ns3 {
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class
ArpCache;
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class
NetDevice;
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class
Node;
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class
Packet;
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class
Ipv4Interface;
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class
ArpL3Protocol
:
public
Object
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{
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public
:
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static
TypeId
GetTypeId (
void
);
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static
const
uint16_t PROT_NUMBER = 0x0806;
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ArpL3Protocol
();
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virtual
~
ArpL3Protocol
();
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void
SetNode (
Ptr<Node>
node);
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Ptr<ArpCache>
CreateCache (
Ptr<NetDevice>
device,
Ptr<Ipv4Interface>
interface);
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void
Receive
(
Ptr<NetDevice>
device,
Ptr<const Packet>
p, uint16_t protocol,
const
Address
&from,
const
Address
&to,
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NetDevice::PacketType
packetType);
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bool
Lookup
(
Ptr<Packet>
p,
Ipv4Address
destination,
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Ptr<NetDevice>
device,
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Ptr<ArpCache>
cache,
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Address
*hardwareDestination);
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protected
:
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virtual
void
DoDispose
(
void
);
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/*
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* This function will notify other components connected to the node that a new stack member is now connected
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* This will be used to notify Layer 3 protocol of layer 4 protocol stack to connect them together.
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*/
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virtual
void
NotifyNewAggregate
();
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private
:
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typedef
std::list<Ptr<ArpCache> > CacheList;
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ArpL3Protocol
(
const
ArpL3Protocol
&o);
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ArpL3Protocol
&operator = (
const
ArpL3Protocol
&o);
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Ptr<ArpCache>
FindCache (
Ptr<NetDevice>
device);
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void
SendArpRequest (
Ptr<const ArpCache>
cache,
Ipv4Address
to);
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void
SendArpReply (
Ptr<const ArpCache>
cache,
Ipv4Address
myIp,
Ipv4Address
toIp,
Address
toMac);
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CacheList m_cacheList;
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Ptr<Node>
m_node;
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TracedCallback<Ptr<const Packet>
> m_dropTrace;
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};
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}
// namespace ns3
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#endif
/* ARP_L3_PROTOCOL_H */
ns3::ArpL3Protocol::Receive
void Receive(Ptr< NetDevice > device, Ptr< const Packet > p, uint16_t protocol, const Address &from, const Address &to, NetDevice::PacketType packetType)
Receive a packet.
Definition:
arp-l3-protocol.cc:141
ns3::Ptr< Node >
ns3::TracedCallback
forward calls to a chain of CallbackAn ns3::TracedCallback has almost exactly the same API as a norma...
Definition:
traced-callback.h:43
ns3::Address
a polymophic address class
Definition:
address.h:86
ns3::ArpL3Protocol::NotifyNewAggregate
virtual void NotifyNewAggregate()
Definition:
arp-l3-protocol.cc:80
ns3::ArpL3Protocol::DoDispose
virtual void DoDispose(void)
Definition:
arp-l3-protocol.cc:97
ns3::Ipv4Address
Ipv4 addresses are stored in host order in this class.
Definition:
ipv4-address.h:38
ns3::ArpL3Protocol::Lookup
bool Lookup(Ptr< Packet > p, Ipv4Address destination, Ptr< NetDevice > device, Ptr< ArpCache > cache, Address *hardwareDestination)
Perform an ARP lookup.
Definition:
arp-l3-protocol.cc:243
ns3::ArpL3Protocol
An implementation of the ARP protocol.
Definition:
arp-l3-protocol.h:48
ns3::Object
a base class which provides memory management and object aggregation
Definition:
object.h:63
ns3::NetDevice::PacketType
PacketType
Definition:
net-device.h:270
ns3::TypeId
a unique identifier for an interface.
Definition:
type-id.h:44
src
internet
model
arp-l3-protocol.h
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