22 #include "ns3/vector.h"
23 #include "ns3/assert.h"
24 #include "ns3/fatal-error.h"
32 double _yMin,
double _yMax,
33 double _zMin,
double _zMax)
57 position.
x <= this->xMax && position.
x >= this->xMin &&
58 position.
y <= this->yMax && position.
y >= this->yMin &&
59 position.
z <= this->zMax && position.
z >= this->zMin;
65 double xMinDist = std::abs (position.
x - this->xMin);
66 double xMaxDist = std::abs (this->xMax - position.
x);
67 double yMinDist = std::abs (position.
y - this->yMin);
68 double yMaxDist = std::abs (this->yMax - position.
y);
69 double zMinDist = std::abs (position.
z - this->zMin);
70 double zMaxDist = std::abs (this->zMax - position.
z);
71 double minX = std::min (xMinDist, xMaxDist);
72 double minY = std::min (yMinDist, yMaxDist);
73 double minZ = std::min (zMinDist, zMaxDist);
74 if (minX < minY && minX < minZ)
76 if (xMinDist < xMaxDist)
87 if (yMinDist < yMaxDist)
98 if (zMinDist < zMaxDist)
113 double xMaxY = current.
y + (this->xMax - current.
x) / speed.
x * speed.
y;
114 double xMinY = current.
y + (this->xMin - current.
x) / speed.
x * speed.
y;
115 double yMaxX = current.
x + (this->yMax - current.
y) / speed.
y * speed.
x;
116 double yMinX = current.
x + (this->yMin - current.
y) / speed.
y * speed.
x;
117 bool xMaxYOk = (xMaxY <= this->yMax && xMaxY >= this->yMin);
118 bool xMinYOk = (xMinY <= this->yMax && xMinY >= this->yMin);
119 bool yMaxXOk = (yMaxX <= this->xMax && yMaxX >= this->xMin);
120 bool yMinXOk = (yMinX <= this->xMax && yMinX >= this->xMin);
121 if (xMaxYOk && speed.
x >= 0)
123 return Vector (this->xMax, xMaxY, 0.0);
125 else if (xMinYOk && speed.
x <= 0)
127 return Vector (this->xMin, xMinY, 0.0);
129 else if (yMaxXOk && speed.
y >= 0)
131 return Vector (yMaxX, this->yMax, 0.0);
133 else if (yMinXOk && speed.
y <= 0)
135 return Vector (yMinX, this->yMin, 0.0);
141 return Vector (0.0, 0.0, 0.0);
151 os << box.xMin <<
"|" << box.xMax <<
"|" << box.yMin <<
"|" << box.yMax <<
"|" << box.zMin <<
"|" << box.zMax;
157 char c1, c2, c3, c4, c5;
158 is >> box.xMin >> c1 >> box.xMax >> c2 >> box.yMin >> c3 >> box.yMax >> c4 >> box.zMin >> c5 >> box.zMax;
165 is.setstate (std::ios_base::failbit);
std::istream & operator>>(std::istream &is, Angles &a)
Vector CalculateIntersection(const Vector ¤t, const Vector &speed) const
Side GetClosestSide(const Vector &position) const
#define NS_ASSERT(condition)
std::ostream & operator<<(std::ostream &os, const Angles &a)
#define ATTRIBUTE_HELPER_CPP(type)
bool IsInside(const Vector &position) const