quick and dirty delay and jitter estimation More...
#include <delay-jitter-estimation.h>
Public Member Functions | |
Time | GetLastDelay (void) const |
uint64_t | GetLastJitter (void) const |
void | RecordRx (Ptr< const Packet > packet) |
Static Public Member Functions | |
static void | PrepareTx (Ptr< const Packet > packet) |
Private Attributes | |
Time | m_delay |
int64x64_t | m_jitter |
Time | m_previousRx |
Time | m_previousRxTx |
quick and dirty delay and jitter estimation
Definition at line 15 of file delay-jitter-estimation.h.
Time ns3::DelayJitterEstimation::GetLastDelay | ( | void | ) | const |
Definition at line 110 of file delay-jitter-estimation.cc.
uint64_t ns3::DelayJitterEstimation::GetLastJitter | ( | void | ) | const |
The jitter is calculated using the RFC 1889 (RTP) jitter definition.
Definition at line 115 of file delay-jitter-estimation.cc.
packet | the packet to send over a wire |
This method should be invoked once on each packet to record within the packet the tx time which is used upon packet reception to calculate the delay and jitter. The tx time is stored in the packet as an ns3::Tag which means that it does not use any network resources and is not taken into account in transmission delay calculations.
Definition at line 85 of file delay-jitter-estimation.cc.
References ns3::Packet::AddByteTag().
packet | the packet received |
Invoke this method to update the delay and jitter calculations After a call to this method, GetLastDelay and GetLastJitter will return an updated delay and jitter.
Definition at line 91 of file delay-jitter-estimation.cc.
References ns3::Packet::FindFirstMatchingByteTag(), and ns3::Simulator::Now().