Allocate buildings on a rectangular 2d grid. More...
#include <building-allocator.h>
Public Member Functions | |
BuildingContainer | Create (uint32_t n) const |
void | SetBuildingAttribute (std::string n, const AttributeValue &v) |
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void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Initialize (void) |
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SimpleRefCount (const SimpleRefCount &o) | |
uint32_t | GetReferenceCount (void) const |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
void | Ref (void) const |
void | Unref (void) const |
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void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
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static TypeId | GetTypeId (void) |
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static void | Cleanup (void) |
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static TypeId | GetTypeId (void) |
Private Member Functions | |
void | PushAttributes () const |
Private Attributes | |
ObjectFactory | m_buildingFactory |
uint32_t | m_current |
double | m_deltaX |
double | m_deltaY |
double | m_height |
enum GridPositionAllocator::LayoutType | m_layoutType |
double | m_lengthX |
double | m_lengthY |
Ptr< GridPositionAllocator > | m_lowerLeftPositionAllocator |
uint32_t | m_n |
Ptr< GridPositionAllocator > | m_upperRightPositionAllocator |
double | m_xMin |
double | m_yMin |
Additional Inherited Members | |
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Object (const Object &o) | |
virtual void | DoDispose (void) |
virtual void | DoInitialize (void) |
virtual void | NotifyNewAggregate (void) |
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void | ConstructSelf (const AttributeConstructionList &attributes) |
virtual void | NotifyConstructionCompleted (void) |
Allocate buildings on a rectangular 2d grid.
This class allows to create a set of buildings positioned on a rectangular 2D grid. Under the hood, this class uses two instances of GridPositionAllocator.
Doxygen introspection did not find any typical Config paths.
No TraceSources are defined for this type.
Definition at line 44 of file building-allocator.h.
BuildingContainer ns3::GridBuildingAllocator::Create | ( | uint32_t | n | ) | const |
Create a set of buildings allocated on a grid
n | the number of buildings to create |
Definition at line 103 of file building-allocator.cc.
References ns3::BuildingContainer::Add(), ns3::ObjectFactory::Create(), NS_LOG_FUNCTION, NS_LOG_LOGIC, ns3::ObjectFactory::Set(), ns3::Vector3D::x, and ns3::Vector3D::y.
void ns3::GridBuildingAllocator::SetBuildingAttribute | ( | std::string | n, |
const AttributeValue & | v | ||
) |
Set an attribute to be used for each new building to be created
n | attribute name |
v | attribute value |
Definition at line 96 of file building-allocator.cc.
References NS_LOG_FUNCTION, and ns3::ObjectFactory::Set().