#include <introspected-doxygen.h>
Public Types | |
enum | SynchronizationMode { SYNC_BEST_EFFORT, SYNC_HARD_LIMIT } |
Public Member Functions | |
virtual void | Cancel (const EventId &ev) |
virtual void | Destroy () |
virtual uint32_t | GetContext (void) const |
virtual Time | GetDelayLeft (const EventId &id) const |
Time | GetHardLimit (void) const |
virtual Time | GetMaximumSimulationTime (void) const |
RealtimeSimulatorImpl::SynchronizationMode | GetSynchronizationMode (void) const |
virtual uint32_t | GetSystemId (void) const |
virtual bool | IsExpired (const EventId &ev) const |
virtual bool | IsFinished (void) const |
virtual Time | Now (void) const |
Time | RealtimeNow (void) const |
virtual void | Remove (const EventId &ev) |
virtual void | Run (void) |
virtual EventId | Schedule (Time const &time, EventImpl *event) |
virtual EventId | ScheduleDestroy (EventImpl *event) |
virtual EventId | ScheduleNow (EventImpl *event) |
void | ScheduleRealtime (Time const &time, EventImpl *event) |
void | ScheduleRealtimeNow (EventImpl *event) |
void | ScheduleRealtimeNowWithContext (uint32_t context, EventImpl *event) |
void | ScheduleRealtimeWithContext (uint32_t context, Time const &time, EventImpl *event) |
virtual void | ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event) |
void | SetHardLimit (Time limit) |
virtual void | SetScheduler (ObjectFactory schedulerFactory) |
void | SetSynchronizationMode (RealtimeSimulatorImpl::SynchronizationMode mode) |
virtual void | Stop (void) |
virtual void | Stop (Time const &time) |
Public Member Functions inherited from ns3::Object | |
void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Initialize (void) |
Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
SimpleRefCount (const SimpleRefCount &o) | |
uint32_t | GetReferenceCount (void) const |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
void | Ref (void) const |
void | Unref (void) const |
Public Member Functions inherited from ns3::ObjectBase | |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Static Public Member Functions | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::SimulatorImpl | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::Object | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
static void | Cleanup (void) |
Static Public Member Functions inherited from ns3::ObjectBase | |
static TypeId | GetTypeId (void) |
Private Types | |
typedef std::list< EventId > | DestroyEvents |
Private Member Functions | |
virtual void | DoDispose (void) |
uint64_t | NextTs (void) const |
void | ProcessOneEvent (void) |
bool | Realtime (void) const |
bool | Running (void) const |
Private Attributes | |
uint32_t | m_currentContext |
uint64_t | m_currentTs |
uint32_t | m_currentUid |
DestroyEvents | m_destroyEvents |
Ptr< Scheduler > | m_events |
Time | m_hardLimit |
SystemThread::ThreadId | m_main |
SystemMutex | m_mutex |
bool | m_running |
bool | m_stop |
SynchronizationMode | m_synchronizationMode |
Ptr< Synchronizer > | m_synchronizer |
uint32_t | m_uid |
int | m_unscheduledEvents |
Additional Inherited Members | |
Protected Member Functions inherited from ns3::Object | |
Object (const Object &o) | |
virtual void | DoInitialize (void) |
virtual void | NotifyNewAggregate (void) |
Protected Member Functions inherited from ns3::ObjectBase | |
void | ConstructSelf (const AttributeConstructionList &attributes) |
virtual void | NotifyConstructionCompleted (void) |
Doxygen introspection did not find any typical Config paths.
No TraceSources are defined for this type.
Definition at line 38 of file realtime-simulator-impl.h.
Enumeration of the types of packets supported in the class.
Enumerator | |
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SYNC_HARD_LIMIT |
Make a best effort to keep synced to real-time |
Definition at line 47 of file realtime-simulator-impl.h.
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virtual |
Set the cancel bit on this event: the event's associated function will not be invoked when it expires. This method has the same visible effect as the ns3::Simulator::Remove method but its algorithmic complexity is much lower: it has O(1) complexity. This method has the exact same semantics as ns3::EventId::Cancel. Note that it is not possible to cancel events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
ev | the event to cancel |
Implements ns3::SimulatorImpl.
Definition at line 744 of file realtime-simulator-impl.cc.
References IsExpired().
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virtual |
This method is typically invoked at the end of a simulation to avoid false-positive reports by a leak checker. After this method has been invoked, it is actually possible to restart a new simulation with a set of calls to Simulator::Run, Simulator::Schedule and Simulator::ScheduleWithContext.
Implements ns3::SimulatorImpl.
Definition at line 114 of file realtime-simulator-impl.cc.
References NS_LOG_FUNCTION, and NS_LOG_LOGIC.
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privatevirtual |
This method is called by Object::Dispose or by the object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e., for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose method.
It is safe to call GetObject from within this method.
Reimplemented from ns3::Object.
Definition at line 100 of file realtime-simulator-impl.cc.
References ns3::Object::DoDispose(), NS_LOG_FUNCTION, and ns3::SimpleRefCount< T, PARENT, DELETER >::Unref().
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virtual |
Implements ns3::SimulatorImpl.
Definition at line 811 of file realtime-simulator-impl.cc.
Referenced by Schedule(), and ScheduleNow().
id | the event id to analyse |
Implements ns3::SimulatorImpl.
Definition at line 690 of file realtime-simulator-impl.cc.
References IsExpired().
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virtual |
The returned value will always be bigger than or equal to Simulator::Now.
Implements ns3::SimulatorImpl.
Definition at line 796 of file realtime-simulator-impl.cc.
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virtual |
Implements ns3::SimulatorImpl.
Definition at line 805 of file realtime-simulator-impl.cc.
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virtual |
This method has O(1) complexity. Note that it is not possible to test for the expiration of events which were scheduled for the "destroy" time. Doing so will result in a program error (crash). An event is said to "expire" when it starts being scheduled which means that if the code executed by the event calls this function, it will get true.
ev | the event to test for expiration |
Implements ns3::SimulatorImpl.
Definition at line 753 of file realtime-simulator-impl.cc.
References ns3::EventImpl::IsCancelled().
Referenced by Cancel(), GetDelayLeft(), and Remove().
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virtual |
If there are no more events lefts to be scheduled, or if simulation time has already reached the "stop time" (see Simulator::Stop()), return true. Return false otherwise.
Implements ns3::SimulatorImpl.
Definition at line 390 of file realtime-simulator-impl.cc.
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virtual |
Return the "current simulation time".
Implements ns3::SimulatorImpl.
Definition at line 592 of file realtime-simulator-impl.cc.
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virtual |
Remove an event from the event list. This method has the same visible effect as the ns3::EventId::Cancel method but its algorithmic complexity is much higher: it has often O(log(n)) complexity, sometimes O(n), sometimes worse. Note that it is not possible to remove events which were scheduled for the "destroy" time. Doing so will result in a program error (crash).
ev | the event to remove from the list of scheduled events. |
Implements ns3::SimulatorImpl.
Definition at line 705 of file realtime-simulator-impl.cc.
References IsExpired().
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virtual |
Run the simulation until one of:
Implements ns3::SimulatorImpl.
Definition at line 414 of file realtime-simulator-impl.cc.
References NS_ASSERT_MSG, NS_LOG_FUNCTION, and ns3::SystemThread::Self().
time | delay until the event expires |
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implements ns3::SimulatorImpl.
Definition at line 505 of file realtime-simulator-impl.cc.
References GetContext(), ns3::Time::GetTimeStep(), ns3::Time::IsPositive(), ns3::Simulator::Now(), NS_ASSERT_MSG, and NS_LOG_FUNCTION.
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implements ns3::SimulatorImpl.
Definition at line 668 of file realtime-simulator-impl.cc.
References NS_LOG_FUNCTION.
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implements ns3::SimulatorImpl.
Definition at line 571 of file realtime-simulator-impl.cc.
References GetContext(), and NS_LOG_FUNCTION.
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virtual |
time | delay until the event expires |
context | event context |
event | the event to schedule |
This method will be typically used by language bindings to delegate events to their own subclass of the EventImpl base class.
Implements ns3::SimulatorImpl.
Definition at line 535 of file realtime-simulator-impl.cc.
References ns3::SystemThread::Equals(), ns3::Time::GetTimeStep(), NS_ASSERT_MSG, and NS_LOG_FUNCTION.
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virtual |
schedulerFactory | a new event scheduler factory |
The event scheduler can be set at any time: the events scheduled in the previous scheduler will be transfered to the new scheduler before we start to use it.
Implements ns3::SimulatorImpl.
Definition at line 139 of file realtime-simulator-impl.cc.
References ns3::ObjectFactory::Create(), and NS_LOG_FUNCTION.
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virtual |
If an event invokes this method, it will be the last event scheduled by the Simulator::Run method before returning to the caller.
Implements ns3::SimulatorImpl.
Definition at line 488 of file realtime-simulator-impl.cc.
References NS_LOG_FUNCTION.
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virtual |
Force the Simulator::Run method to return to the caller when the expiration time of the next event to be processed is greater than or equal to the stop time. The stop time is relative to the current simulation time.
time | the stop time, relative to the current time. |
Implements ns3::SimulatorImpl.
Definition at line 495 of file realtime-simulator-impl.cc.
References NS_LOG_FUNCTION, ns3::Simulator::Schedule(), and ns3::Simulator::Stop().
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private |
The maximum allowable drift from real-time in SYNC_HARD_LIMIT mode.
Definition at line 118 of file realtime-simulator-impl.h.
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private |
The policy to use if the simulation cannot keep synchronized to real-time.
Definition at line 113 of file realtime-simulator-impl.h.