Object to create UDP socket instances. More...
#include <udp-socket-factory-impl.h>
Public Member Functions | |
virtual Ptr< Socket > | CreateSocket (void) |
Implements a method to create a Udp-based socket and return a base class smart pointer to the socket. More... | |
void | SetUdp (Ptr< UdpL4Protocol > udp) |
Public Member Functions inherited from ns3::Object | |
void | AggregateObject (Ptr< Object > other) |
void | Dispose (void) |
AggregateIterator | GetAggregateIterator (void) const |
virtual TypeId | GetInstanceTypeId (void) const |
template<typename T > | |
Ptr< T > | GetObject (void) const |
template<typename T > | |
Ptr< T > | GetObject (TypeId tid) const |
void | Initialize (void) |
Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
SimpleRefCount (const SimpleRefCount &o) | |
uint32_t | GetReferenceCount (void) const |
SimpleRefCount & | operator= (const SimpleRefCount &o) |
void | Ref (void) const |
void | Unref (void) const |
Public Member Functions inherited from ns3::ObjectBase | |
void | GetAttribute (std::string name, AttributeValue &value) const |
bool | GetAttributeFailSafe (std::string name, AttributeValue &attribute) const |
void | SetAttribute (std::string name, const AttributeValue &value) |
bool | SetAttributeFailSafe (std::string name, const AttributeValue &value) |
bool | TraceConnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceConnectWithoutContext (std::string name, const CallbackBase &cb) |
bool | TraceDisconnect (std::string name, std::string context, const CallbackBase &cb) |
bool | TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb) |
Protected Member Functions | |
virtual void | DoDispose (void) |
Protected Member Functions inherited from ns3::Object | |
Object (const Object &o) | |
virtual void | DoInitialize (void) |
virtual void | NotifyNewAggregate (void) |
Protected Member Functions inherited from ns3::ObjectBase | |
void | ConstructSelf (const AttributeConstructionList &attributes) |
virtual void | NotifyConstructionCompleted (void) |
Private Attributes | |
Ptr< UdpL4Protocol > | m_udp |
Additional Inherited Members | |
Static Public Member Functions inherited from ns3::UdpSocketFactory | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::SocketFactory | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::Object | |
static TypeId | GetTypeId (void) |
Static Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter > | |
static void | Cleanup (void) |
Static Public Member Functions inherited from ns3::ObjectBase | |
static TypeId | GetTypeId (void) |
Object to create UDP socket instances.
This class implements the API for creating UDP sockets. It is a socket factory (deriving from class SocketFactory).
Definition at line 54 of file udp-socket-factory-impl.h.
Implements a method to create a Udp-based socket and return a base class smart pointer to the socket.
Implements ns3::SocketFactory.
Definition at line 43 of file udp-socket-factory-impl.cc.
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protectedvirtual |
This method is called by Object::Dispose or by the object's destructor, whichever comes first.
Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e., for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose method.
It is safe to call GetObject from within this method.
Reimplemented from ns3::Object.
Definition at line 49 of file udp-socket-factory-impl.cc.
References ns3::Object::DoDispose().