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ns3::WaypointMobilityModel Class Reference

Waypoint-based mobility model. More...

#include <waypoint-mobility-model.h>

+ Inheritance diagram for ns3::WaypointMobilityModel:

Public Member Functions

 WaypointMobilityModel ()
 
void AddWaypoint (const Waypoint &waypoint)
 
void EndMobility (void)
 
Waypoint GetNextWaypoint (void) const
 
uint32_t WaypointsLeft (void) const
 
- Public Member Functions inherited from ns3::MobilityModel
int64_t AssignStreams (int64_t stream)
 
double GetDistanceFrom (Ptr< const MobilityModel > position) const
 
Vector GetPosition (void) const
 
double GetRelativeSpeed (Ptr< const MobilityModel > other) const
 
Vector GetVelocity (void) const
 
void SetPosition (const Vector &position)
 
- Public Member Functions inherited from ns3::Object
void AggregateObject (Ptr< Object > other)
 
void Dispose (void)
 
AggregateIterator GetAggregateIterator (void) const
 
virtual TypeId GetInstanceTypeId (void) const
 
template<typename T >
Ptr< T > GetObject (void) const
 
template<typename T >
Ptr< T > GetObject (TypeId tid) const
 
void Initialize (void)
 
- Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >
 SimpleRefCount (const SimpleRefCount &o)
 
uint32_t GetReferenceCount (void) const
 
SimpleRefCountoperator= (const SimpleRefCount &o)
 
void Ref (void) const
 
void Unref (void) const
 
- Public Member Functions inherited from ns3::ObjectBase
void GetAttribute (std::string name, AttributeValue &value) const
 
bool GetAttributeFailSafe (std::string name, AttributeValue &attribute) const
 
void SetAttribute (std::string name, const AttributeValue &value)
 
bool SetAttributeFailSafe (std::string name, const AttributeValue &value)
 
bool TraceConnect (std::string name, std::string context, const CallbackBase &cb)
 
bool TraceConnectWithoutContext (std::string name, const CallbackBase &cb)
 
bool TraceDisconnect (std::string name, std::string context, const CallbackBase &cb)
 
bool TraceDisconnectWithoutContext (std::string name, const CallbackBase &cb)
 

Static Public Member Functions

static TypeId GetTypeId (void)
 
- Static Public Member Functions inherited from ns3::MobilityModel
static TypeId GetTypeId (void)
 
- Static Public Member Functions inherited from ns3::Object
static TypeId GetTypeId (void)
 
- Static Public Member Functions inherited from ns3::SimpleRefCount< Object, ObjectBase, ObjectDeleter >
static void Cleanup (void)
 
- Static Public Member Functions inherited from ns3::ObjectBase
static TypeId GetTypeId (void)
 

Private Member Functions

virtual void DoDispose (void)
 
virtual Vector DoGetPosition (void) const
 
virtual Vector DoGetVelocity (void) const
 
virtual void DoSetPosition (const Vector &position)
 
void Update (void) const
 

Private Attributes

Waypoint m_current
 
bool m_first
 
bool m_initialPositionIsWaypoint
 
bool m_lazyNotify
 
Waypoint m_next
 
Vector m_velocity
 
std::deque< Waypointm_waypoints
 

Friends

class WaypointMobilityModelNotifyTest
 

Additional Inherited Members

- Protected Member Functions inherited from ns3::MobilityModel
void NotifyCourseChange (void) const
 
- Protected Member Functions inherited from ns3::Object
 Object (const Object &o)
 
virtual void DoInitialize (void)
 
virtual void NotifyNewAggregate (void)
 
- Protected Member Functions inherited from ns3::ObjectBase
void ConstructSelf (const AttributeConstructionList &attributes)
 
virtual void NotifyConstructionCompleted (void)
 

Detailed Description

Waypoint-based mobility model.

Each object determines its velocity and position at a given time from a set of ns3::Waypoint objects. Past waypoints are discarded after the current simulation time greater than their time value.

By default, the initial position of each object corresponds to the position of the first waypoint, and the initial velocity of each object is zero. Upon reaching the last waypoint, object position becomes static and velocity is zero.

When a node is in between waypoint times, it moves with a constant velocity between the position at the previous waypoint and the position at the current waypoint. To make a node hold a certain position for a time interval, two waypoints with the same position (but different times) should be inserted sequentially.

Waypoints can be added at any time, and setting the current position of an object will set its velocity to zero until the next waypoint time (at which time the object jumps to the next waypoint), unless there are no more waypoints in which case it will not change without user intervention.

The model has two attributes with methods that allow clients to get the next waypoint value (NextWaypoint) and the number of waypoints left (WaypointsLeft) beyond (but not including) the next waypoint.

In addition, there are two attributes that govern model behavior. The first, LazyNotify, governs how the model calls the CourseChange trace. By default, LazyNotify is false, which means that each time that a waypoint time is hit, an Update() is forced and the CourseChange callback will be called. When LazyNotify is true, Update() is suppressed at waypoint times, and CourseChange callbacks will only occur when there later are actual calls to Update () (typically when calling GetPosition ()). This option may be enabled for execution run-time performance improvements, but when enabled, users should note that course change listeners will in general not be notified at waypoint times but instead at the next Update() following a waypoint time, and some waypoints may not be notified to course change listeners.

The second, InitialPositionIsWaypoint, is false by default. Recall that the first waypoint will set the initial position and set velocity equal to 0 until the first waypoint time. In such a case, the call to SetPosition(), such as from a PositionAllocator, will be ignored. However, if InitialPositionIsWaypoint is set to true and SetPosition() is called before any waypoints have been added, the SetPosition() call is treated as an initial waypoint at time zero. In such a case, when SetPosition() is treated as an initial waypoint, it should be noted that attempts to add a waypoint at the same time will cause the program to fail.

Config Paths

ns3::WaypointMobilityModel is accessible through the following paths with Config::Set and Config::Connect:

  • /NodeList/[i]/$ns3::MobilityModel/$ns3::WaypointMobilityModel

Attributes

  • NextWaypoint: The next waypoint used to determine position.
  • WaypointsLeft: The number of waypoints remaining.
  • LazyNotify: Only call NotifyCourseChange when position is calculated.
    • Set with class: BooleanValue
    • Underlying type: bool
    • Initial value: false
    • Flags: construct write read
  • InitialPositionIsWaypoint: Calling SetPosition with no waypoints creates a waypoint.
    • Set with class: BooleanValue
    • Underlying type: bool
    • Initial value: false
    • Flags: construct write read

Attributes defined in parent class ns3::MobilityModel

  • Position: The current position of the mobility model.
  • Velocity: The current velocity of the mobility model.

No TraceSources are defined for this type.

TraceSources defined in parent class ns3::MobilityModel

  • CourseChange: The value of the position and/or velocity vector changed

Definition at line 84 of file waypoint-mobility-model.h.

Constructor & Destructor Documentation

ns3::WaypointMobilityModel::WaypointMobilityModel ( )

Create a path with no waypoints at location (0,0,0).

Definition at line 67 of file waypoint-mobility-model.cc.

Member Function Documentation

void ns3::WaypointMobilityModel::AddWaypoint ( const Waypoint waypoint)
Parameters
waypointwaypoint to append to the object path.

Add a waypoint to the path of the object. The time must be greater than the previous waypoint added, otherwise a fatal error occurs. The first waypoint is set as the current position with a velocity of zero.

Definition at line 82 of file waypoint-mobility-model.cc.

References NS_ABORT_MSG_IF, and ns3::Simulator::Schedule().

Referenced by ns3::WaypointMobilityModelNotifyTest::DoRun(), WaypointInitialPositionIsWaypoint::DoRun(), WaypointMobilityModelViaHelper::DoRun(), and DoSetPosition().

void ns3::WaypointMobilityModel::DoDispose ( void  )
privatevirtual

This method is called by Object::Dispose or by the object's destructor, whichever comes first.

Subclasses are expected to implement their real destruction code in an overriden version of this method and chain up to their parent's implementation once they are done. i.e., for simplicity, the destructor of every subclass should be empty and its content should be moved to the associated DoDispose method.

It is safe to call GetObject from within this method.

Reimplemented from ns3::Object.

Definition at line 77 of file waypoint-mobility-model.cc.

References ns3::Object::DoDispose().

Vector ns3::WaypointMobilityModel::DoGetPosition ( void  ) const
privatevirtual
Returns
the current position.

Concrete subclasses of this base class must implement this method.

Implements ns3::MobilityModel.

Definition at line 175 of file waypoint-mobility-model.cc.

Vector ns3::WaypointMobilityModel::DoGetVelocity ( void  ) const
privatevirtual
Returns
the current velocity.

Concrete subclasses of this base class must implement this method.

Implements ns3::MobilityModel.

Definition at line 211 of file waypoint-mobility-model.cc.

void ns3::WaypointMobilityModel::DoSetPosition ( const Vector position)
privatevirtual
Parameters
positionthe position to set.

Concrete subclasses of this base class must implement this method.

Implements ns3::MobilityModel.

Definition at line 181 of file waypoint-mobility-model.cc.

References AddWaypoint(), ns3::MobilityModel::NotifyCourseChange(), and ns3::Simulator::Now().

void ns3::WaypointMobilityModel::EndMobility ( void  )

Clear any existing waypoints and set the current waypoint time to infinity. Calling this is only an optimization and not required. After calling this function, adding waypoints behaves as it would for a new object.

Definition at line 203 of file waypoint-mobility-model.cc.

Waypoint ns3::WaypointMobilityModel::GetNextWaypoint ( void  ) const

Get the waypoint that this object is traveling towards.

Definition at line 102 of file waypoint-mobility-model.cc.

uint32_t ns3::WaypointMobilityModel::WaypointsLeft ( void  ) const

Get the number of waypoints left for this object, excluding the next one.

Definition at line 108 of file waypoint-mobility-model.cc.


The documentation for this class was generated from the following files: