A Discrete-Event Network Simulator
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distributed-simulator-impl.cc
1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * This program is free software; you can redistribute it and/or modify
4  * it under the terms of the GNU General Public License version 2 as
5  * published by the Free Software Foundation;
6  *
7  * This program is distributed in the hope that it will be useful,
8  * but WITHOUT ANY WARRANTY; without even the implied warranty of
9  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
10  * GNU General Public License for more details.
11  *
12  * You should have received a copy of the GNU General Public License
13  * along with this program; if not, write to the Free Software
14  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
15  *
16  * Author: George Riley <riley@ece.gatech.edu>
17  */
18 
19 #include "distributed-simulator-impl.h"
20 #include "mpi-interface.h"
21 
22 #include "ns3/simulator.h"
23 #include "ns3/scheduler.h"
24 #include "ns3/event-impl.h"
25 #include "ns3/channel.h"
26 #include "ns3/node-container.h"
27 #include "ns3/ptr.h"
28 #include "ns3/pointer.h"
29 #include "ns3/assert.h"
30 #include "ns3/log.h"
31 
32 #include <cmath>
33 
34 #ifdef NS3_MPI
35 #include <mpi.h>
36 #endif
37 
38 NS_LOG_COMPONENT_DEFINE ("DistributedSimulatorImpl");
39 
40 namespace ns3 {
41 
42 NS_OBJECT_ENSURE_REGISTERED (DistributedSimulatorImpl);
43 
44 LbtsMessage::~LbtsMessage ()
45 {
46 }
47 
48 Time
50 {
51  return m_smallestTime;
52 }
53 
54 uint32_t
56 {
57  return m_txCount;
58 }
59 
60 uint32_t
62 {
63  return m_rxCount;
64 }
65 uint32_t
67 {
68  return m_myId;
69 }
70 
71 Time DistributedSimulatorImpl::m_lookAhead = Seconds (0);
72 
73 TypeId
74 DistributedSimulatorImpl::GetTypeId (void)
75 {
76  static TypeId tid = TypeId ("ns3::DistributedSimulatorImpl")
77  .SetParent<Object> ()
78  .AddConstructor<DistributedSimulatorImpl> ()
79  ;
80  return tid;
81 }
82 
83 DistributedSimulatorImpl::DistributedSimulatorImpl ()
84 {
85 #ifdef NS3_MPI
86  m_myId = MpiInterface::GetSystemId ();
87  m_systemCount = MpiInterface::GetSize ();
88 
89  // Allocate the LBTS message buffer
90  m_pLBTS = new LbtsMessage[m_systemCount];
91  m_grantedTime = Seconds (0);
92 #else
93  NS_FATAL_ERROR ("Can't use distributed simulator without MPI compiled in");
94 #endif
95 
96  m_stop = false;
97  // uids are allocated from 4.
98  // uid 0 is "invalid" events
99  // uid 1 is "now" events
100  // uid 2 is "destroy" events
101  m_uid = 4;
102  // before ::Run is entered, the m_currentUid will be zero
103  m_currentUid = 0;
104  m_currentTs = 0;
105  m_currentContext = 0xffffffff;
106  m_unscheduledEvents = 0;
107  m_events = 0;
108 }
109 
110 DistributedSimulatorImpl::~DistributedSimulatorImpl ()
111 {
112 }
113 
114 void
116 {
117  while (!m_events->IsEmpty ())
118  {
119  Scheduler::Event next = m_events->RemoveNext ();
120  next.impl->Unref ();
121  }
122  m_events = 0;
123  delete [] m_pLBTS;
125 }
126 
127 void
129 {
130  while (!m_destroyEvents.empty ())
131  {
132  Ptr<EventImpl> ev = m_destroyEvents.front ().PeekEventImpl ();
133  m_destroyEvents.pop_front ();
134  NS_LOG_LOGIC ("handle destroy " << ev);
135  if (!ev->IsCancelled ())
136  {
137  ev->Invoke ();
138  }
139  }
140 
142 }
143 
144 
145 void
146 DistributedSimulatorImpl::CalculateLookAhead (void)
147 {
148 #ifdef NS3_MPI
149  if (MpiInterface::GetSize () <= 1)
150  {
151  DistributedSimulatorImpl::m_lookAhead = Seconds (0);
152  m_grantedTime = Seconds (0);
153  }
154  else
155  {
156  NodeContainer c = NodeContainer::GetGlobal ();
157  for (NodeContainer::Iterator iter = c.Begin (); iter != c.End (); ++iter)
158  {
159  if ((*iter)->GetSystemId () != MpiInterface::GetSystemId ())
160  {
161  continue;
162  }
163 
164  for (uint32_t i = 0; i < (*iter)->GetNDevices (); ++i)
165  {
166  Ptr<NetDevice> localNetDevice = (*iter)->GetDevice (i);
167  // only works for p2p links currently
168  if (!localNetDevice->IsPointToPoint ())
169  {
170  continue;
171  }
172  Ptr<Channel> channel = localNetDevice->GetChannel ();
173  if (channel == 0)
174  {
175  continue;
176  }
177 
178  // grab the adjacent node
179  Ptr<Node> remoteNode;
180  if (channel->GetDevice (0) == localNetDevice)
181  {
182  remoteNode = (channel->GetDevice (1))->GetNode ();
183  }
184  else
185  {
186  remoteNode = (channel->GetDevice (0))->GetNode ();
187  }
188 
189  // if it's not remote, don't consider it
190  if (remoteNode->GetSystemId () == MpiInterface::GetSystemId ())
191  {
192  continue;
193  }
194 
195  // compare delay on the channel with current value of
196  // m_lookAhead. if delay on channel is smaller, make
197  // it the new lookAhead.
198  TimeValue delay;
199  channel->GetAttribute ("Delay", delay);
200  if (DistributedSimulatorImpl::m_lookAhead.IsZero ())
201  {
202  DistributedSimulatorImpl::m_lookAhead = delay.Get ();
203  m_grantedTime = delay.Get ();
204  }
205  if (delay.Get ().GetSeconds () < DistributedSimulatorImpl::m_lookAhead.GetSeconds ())
206  {
207  DistributedSimulatorImpl::m_lookAhead = delay.Get ();
208  m_grantedTime = delay.Get ();
209  }
210  }
211  }
212  }
213 #else
214  NS_FATAL_ERROR ("Can't use distributed simulator without MPI compiled in");
215 #endif
216 }
217 
218 void
220 {
221  Ptr<Scheduler> scheduler = schedulerFactory.Create<Scheduler> ();
222 
223  if (m_events != 0)
224  {
225  while (!m_events->IsEmpty ())
226  {
227  Scheduler::Event next = m_events->RemoveNext ();
228  scheduler->Insert (next);
229  }
230  }
231  m_events = scheduler;
232 }
233 
234 void
235 DistributedSimulatorImpl::ProcessOneEvent (void)
236 {
237  Scheduler::Event next = m_events->RemoveNext ();
238 
239  NS_ASSERT (next.key.m_ts >= m_currentTs);
240  m_unscheduledEvents--;
241 
242  NS_LOG_LOGIC ("handle " << next.key.m_ts);
243  m_currentTs = next.key.m_ts;
244  m_currentContext = next.key.m_context;
245  m_currentUid = next.key.m_uid;
246  next.impl->Invoke ();
247  next.impl->Unref ();
248 }
249 
250 bool
252 {
253  return m_events->IsEmpty () || m_stop;
254 }
255 
256 uint64_t
257 DistributedSimulatorImpl::NextTs (void) const
258 {
259  NS_ASSERT (!m_events->IsEmpty ());
260  Scheduler::Event ev = m_events->PeekNext ();
261  return ev.key.m_ts;
262 }
263 
264 Time
265 DistributedSimulatorImpl::Next (void) const
266 {
267  return TimeStep (NextTs ());
268 }
269 
270 void
272 {
273 #ifdef NS3_MPI
274  CalculateLookAhead ();
275  m_stop = false;
276  while (!m_events->IsEmpty () && !m_stop)
277  {
278  Time nextTime = Next ();
279  if (nextTime > m_grantedTime)
280  { // Can't process, calculate a new LBTS
281  // First receive any pending messages
283  // reset next time
284  nextTime = Next ();
285  // And check for send completes
287  // Finally calculate the lbts
288  LbtsMessage lMsg (MpiInterface::GetRxCount (), MpiInterface::GetTxCount (), m_myId, nextTime);
289  m_pLBTS[m_myId] = lMsg;
290  MPI_Allgather (&lMsg, sizeof (LbtsMessage), MPI_BYTE, m_pLBTS,
291  sizeof (LbtsMessage), MPI_BYTE, MPI_COMM_WORLD);
292  Time smallestTime = m_pLBTS[0].GetSmallestTime ();
293  // The totRx and totTx counts insure there are no transient
294  // messages; If totRx != totTx, there are transients,
295  // so we don't update the granted time.
296  uint32_t totRx = m_pLBTS[0].GetRxCount ();
297  uint32_t totTx = m_pLBTS[0].GetTxCount ();
298 
299  for (uint32_t i = 1; i < m_systemCount; ++i)
300  {
301  if (m_pLBTS[i].GetSmallestTime () < smallestTime)
302  {
303  smallestTime = m_pLBTS[i].GetSmallestTime ();
304  }
305  totRx += m_pLBTS[i].GetRxCount ();
306  totTx += m_pLBTS[i].GetTxCount ();
307 
308  }
309  if (totRx == totTx)
310  {
311  m_grantedTime = smallestTime + DistributedSimulatorImpl::m_lookAhead;
312  }
313  }
314  if (nextTime <= m_grantedTime)
315  { // Save to process
316  ProcessOneEvent ();
317  }
318  }
319 
320  // If the simulator stopped naturally by lack of events, make a
321  // consistency test to check that we didn't lose any events along the way.
322  NS_ASSERT (!m_events->IsEmpty () || m_unscheduledEvents == 0);
323 #else
324  NS_FATAL_ERROR ("Can't use distributed simulator without MPI compiled in");
325 #endif
326 }
327 
329 {
330  return m_myId;
331 }
332 
333 void
335 {
336  m_stop = true;
337 }
338 
339 void
341 {
343 }
344 
345 //
346 // Schedule an event for a _relative_ time in the future.
347 //
348 EventId
350 {
351  Time tAbsolute = time + TimeStep (m_currentTs);
352 
353  NS_ASSERT (tAbsolute.IsPositive ());
354  NS_ASSERT (tAbsolute >= TimeStep (m_currentTs));
355  Scheduler::Event ev;
356  ev.impl = event;
357  ev.key.m_ts = static_cast<uint64_t> (tAbsolute.GetTimeStep ());
358  ev.key.m_context = GetContext ();
359  ev.key.m_uid = m_uid;
360  m_uid++;
361  m_unscheduledEvents++;
362  m_events->Insert (ev);
363  return EventId (event, ev.key.m_ts, ev.key.m_context, ev.key.m_uid);
364 }
365 
366 void
367 DistributedSimulatorImpl::ScheduleWithContext (uint32_t context, Time const &time, EventImpl *event)
368 {
369  NS_LOG_FUNCTION (this << context << time.GetTimeStep () << m_currentTs << event);
370 
371  Scheduler::Event ev;
372  ev.impl = event;
373  ev.key.m_ts = m_currentTs + time.GetTimeStep ();
374  ev.key.m_context = context;
375  ev.key.m_uid = m_uid;
376  m_uid++;
377  m_unscheduledEvents++;
378  m_events->Insert (ev);
379 }
380 
381 EventId
383 {
384  Scheduler::Event ev;
385  ev.impl = event;
386  ev.key.m_ts = m_currentTs;
387  ev.key.m_context = GetContext ();
388  ev.key.m_uid = m_uid;
389  m_uid++;
390  m_unscheduledEvents++;
391  m_events->Insert (ev);
392  return EventId (event, ev.key.m_ts, ev.key.m_context, ev.key.m_uid);
393 }
394 
395 EventId
397 {
398  EventId id (Ptr<EventImpl> (event, false), m_currentTs, 0xffffffff, 2);
399  m_destroyEvents.push_back (id);
400  m_uid++;
401  return id;
402 }
403 
404 Time
406 {
407  return TimeStep (m_currentTs);
408 }
409 
410 Time
412 {
413  if (IsExpired (id))
414  {
415  return TimeStep (0);
416  }
417  else
418  {
419  return TimeStep (id.GetTs () - m_currentTs);
420  }
421 }
422 
423 void
425 {
426  if (id.GetUid () == 2)
427  {
428  // destroy events.
429  for (DestroyEvents::iterator i = m_destroyEvents.begin (); i != m_destroyEvents.end (); i++)
430  {
431  if (*i == id)
432  {
433  m_destroyEvents.erase (i);
434  break;
435  }
436  }
437  return;
438  }
439  if (IsExpired (id))
440  {
441  return;
442  }
443  Scheduler::Event event;
444  event.impl = id.PeekEventImpl ();
445  event.key.m_ts = id.GetTs ();
446  event.key.m_context = id.GetContext ();
447  event.key.m_uid = id.GetUid ();
448  m_events->Remove (event);
449  event.impl->Cancel ();
450  // whenever we remove an event from the event list, we have to unref it.
451  event.impl->Unref ();
452 
453  m_unscheduledEvents--;
454 }
455 
456 void
458 {
459  if (!IsExpired (id))
460  {
461  id.PeekEventImpl ()->Cancel ();
462  }
463 }
464 
465 bool
467 {
468  if (ev.GetUid () == 2)
469  {
470  if (ev.PeekEventImpl () == 0
471  || ev.PeekEventImpl ()->IsCancelled ())
472  {
473  return true;
474  }
475  // destroy events.
476  for (DestroyEvents::const_iterator i = m_destroyEvents.begin (); i != m_destroyEvents.end (); i++)
477  {
478  if (*i == ev)
479  {
480  return false;
481  }
482  }
483  return true;
484  }
485  if (ev.PeekEventImpl () == 0
486  || ev.GetTs () < m_currentTs
487  || (ev.GetTs () == m_currentTs
488  && ev.GetUid () <= m_currentUid)
489  || ev.PeekEventImpl ()->IsCancelled ())
490  {
491  return true;
492  }
493  else
494  {
495  return false;
496  }
497 }
498 
499 Time
501 {
502  // XXX: I am fairly certain other compilers use other non-standard
503  // post-fixes to indicate 64 bit constants.
504  return TimeStep (0x7fffffffffffffffLL);
505 }
506 
507 uint32_t
509 {
510  return m_currentContext;
511 }
512 
513 } // namespace ns3
keep track of time unit.
Definition: nstime.h:149
smart pointer class similar to boost::intrusive_ptr
Definition: ptr.h:59
bool IsPositive(void) const
Definition: nstime.h:234
#define NS_LOG_FUNCTION(parameters)
Definition: log.h:311
virtual void SetScheduler(ObjectFactory schedulerFactory)
#define NS_ASSERT(condition)
Definition: assert.h:64
#define NS_LOG_COMPONENT_DEFINE(name)
Definition: log.h:122
virtual EventId ScheduleDestroy(EventImpl *event)
virtual Time GetMaximumSimulationTime(void) const
bool IsCancelled(void)
Definition: event-impl.cc:57
virtual void DoDispose(void)
Definition: object.cc:335
static EventId Schedule(Time const &time, MEM mem_ptr, OBJ obj)
Definition: simulator.h:820
#define NS_FATAL_ERROR(msg)
fatal error handling
Definition: fatal-error.h:72
void Invoke(void)
Definition: event-impl.cc:40
static uint32_t GetTxCount()
virtual Time GetDelayLeft(const EventId &id) const
static void Destroy()
Ptr< Object > Create(void) const
virtual EventId ScheduleNow(EventImpl *event)
void Unref(void) const
static uint32_t GetRxCount()
Maintain the event list.
Definition: scheduler.h:53
static void ReceiveMessages()
static void TestSendComplete()
#define NS_LOG_LOGIC(msg)
Definition: log.h:334
virtual void Remove(const EventId &ev)
virtual void ScheduleWithContext(uint32_t context, Time const &time, EventImpl *event)
int64_t GetTimeStep(void) const
Definition: nstime.h:311
virtual uint32_t GetSystemId(void) const
virtual uint32_t GetContext(void) const
Structure used for all-reduce LBTS computation.
static NodeContainer GetGlobal(void)
Create a NodeContainer that contains a list of all nodes created through NodeContainer::Create() and ...
virtual void Cancel(const EventId &ev)
instantiate subclasses of ns3::Object.
a simulation event
Definition: event-impl.h:39
Time Seconds(double seconds)
create ns3::Time instances in units of seconds.
Definition: nstime.h:586
virtual EventId Schedule(Time const &time, EventImpl *event)
an identifier for simulation events.
Definition: event-id.h:46
static uint32_t GetSystemId()
static void Stop(void)
Definition: simulator.cc:164
a base class which provides memory management and object aggregation
Definition: object.h:63
a unique identifier for an interface.
Definition: type-id.h:44
TypeId SetParent(TypeId tid)
Definition: type-id.cc:471
static uint32_t GetSize()
virtual bool IsExpired(const EventId &ev) const