A Discrete-Event Network Simulator
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packet-socket-factory.cc
1 /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
2 /*
3  * Copyright (c) 2007 Emmanuelle Laprise
4  *
5  * This program is free software; you can redistribute it and/or modify
6  * it under the terms of the GNU General Public License version 2 as
7  * published by the Free Software Foundation;
8  *
9  * This program is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with this program; if not, write to the Free Software
16  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
17  *
18  * Author: Emmanuelle Laprise <emmanuelle.laprise@bluekazoo.ca>
19  */
20 #include "packet-socket-factory.h"
21 #include "ns3/node.h"
22 #include "ns3/log.h"
23 #include "packet-socket.h"
24 
25 NS_LOG_COMPONENT_DEFINE ("PacketSocketFactory");
26 
27 namespace ns3 {
28 
29 NS_OBJECT_ENSURE_REGISTERED (PacketSocketFactory);
30 
31 TypeId
32 PacketSocketFactory::GetTypeId (void)
33 {
34  static TypeId tid = TypeId ("ns3::PacketSocketFactory")
35  .SetParent<SocketFactory> ();
36  return tid;
37 }
38 
39 PacketSocketFactory::PacketSocketFactory ()
40 {
41  NS_LOG_FUNCTION (this);
42 }
43 
45 {
46  NS_LOG_FUNCTION (this);
47  Ptr<Node> node = GetObject<Node> ();
48  Ptr<PacketSocket> socket = CreateObject<PacketSocket> ();
49  socket->SetNode (node);
50  return socket;
51 }
52 } // namespace ns3
#define NS_LOG_FUNCTION(parameters)
Definition: log.h:311
virtual Ptr< Socket > CreateSocket(void)
#define NS_LOG_COMPONENT_DEFINE(name)
Definition: log.h:122